
You play as Serenoa Wollfort, a young lord who is forced into the leadership of his house after his father falls ill. The opening hours depict the Kingdom of Norzelia as one of peace, with all three nations entering a period of tranquillity that is slowly but surely being bolstered with trade agreements and communal excavation efforts that will benefit everyone. Serenoa hails from Glenbrook, a region defined by its honour and co-operation, caught in between a duo of superpowers with more influence than it could ever imagine. The snowy plains of Aesfrost awaits in the North, its icy climate reflective of the harsh political machinations that underpin its nefarious monarchy. They are basically anime tories.
"Serenoa's convictions have been strengthened." Play Triangle Strategy for more than an hour, and you will have seen the phrase pop up on the top-right portion of the screen at least two dozen times. It's nice to know the young lord of House Wolffort is no philosophical sycophant, but what does this really mean? Why are Serenoa's convictions constantly being strengthened, how do we as players affect the process, hd-2d Pixel Art and why should any of us even c
In this walkthrough, the best persuasion options that you can pick are presented in tables . When chosen, these options will give you the lowest required amount of Conviction points to succeed in changing a character's mJRPGs are often juvenile in some manner while trying to push forward a serious narrative, so it’s nice to see something that is mature in its outlook and expects us to come along for the adventure or leave it behind. I was on board from the opening moments and never looked back.
The second chapter of Triangle Strategy introduces a few new concepts. The first is exploration events, short scenes where you control Serenoa as he goes rooting through strangers' possessions for items and learning more about his philosophical convicti
First, let's note that a heightened degree of Conviction in a particular aspect "feeds into itself" in a nifty fashion: selecting a dialogue decision during Conviction-related conversations will boost that decision's reflected aspect substantial
These units will only show up for recruitment if a given Conviction aspect has achieved a high enough result. For example, Julio Wrightman won't be available to meet, greet, and mete out enemy fetes with until a player has reached a significant milestone amount of Morality points. It's possible to play through an entire path without ever learning the guy's n
Every aspect of combat is satisfying. The one downside is the lack of interchange job classes. Autobattles would have also been nice. Those are small nitpicks in an otherwise simple but robust strategy R
If you want to go Aesfrost, you're going to have to convince Benedict, Frederica, Geela, and Anna to agree with your reasoning. The other three characters should not be talked to as they will already vote for
Positioning is very important in a strategy RPG . Triangle Strategy has more reasons to be wary of troop placement, because units can help take down enemies. For example, let’s say Serenoa is stationed directly behind an enemy, and then Frederica attacks from the front. This will create a linked attack. This only works with physical attacks though. To bring up Frederica again, as a mage, she uses spells like f
Chapter Three of Triangle Strategy is the first chapter in the game to be split up into multiple parts, and it's also the first chapter to feature a vote using the Scales of Conviction. This is a big part of the game that dictates your playthrough's ro
Pieces of Information are very important as they can be used to sway characters to your viewpoint during a Voting Event . They will be essential for making sure you get to choose the story path you des
If an option requires a piece of Information, the second-best choice will also be included to know what to pick if you are missing the relevant item. For this chapter, all relevant Information is picked up in Chapter Two's second exploration eve
Some dialogue choices are locked behind having certain pieces of Information . These are acquired in exploration events and voting events by talking to NPCs and finding hidden items.
Before we get on with the vote itself, there are two Conviction choice dialogues that you can partake in by talking to Frani and Patriatte at the northern end of the bri
There aren’t many opportunities to grind in the game outside mock and story battles. Mock battles reuse old maps to put the team against an assortment of soldiers. This is a great way to level up experience; however, leveling up isn’t the only way to strengthen characters. Players must acquire materials that then go into a type of skill t
It would have been preferable to have one giant cutscene rather than a bunch of them. In general, there is way too much talking. The characters and story are well-done, but it could have been tighter and presented better. There is nothing worse than a meandering conversation in an R
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